The future of this site

As my crippling inactivity has probably made you figure out already, this site is more or less just collecting dust at the moment, which saddens me greatly. This is mostly because I have little to no idea what to do with it at the moment as I have no side-projects at the moment to post interesting updates about and I’m not sure if I want to turn the site into a normal blog instead of an online portfolio which has been the plan from the start.

I am considering expanding the type of content I can allow myself to put up, such as adding a decent section for written work such as articles, reviews and story-snippets as well as putting a bit more focus on the whole “blog”-part of the page, with more updates on pretty much anything that happens to be going on at the moment which can be related to the page and game-design in general.

Naturally, I’m also hunting for inspiration for some kind of Game-focused side-project. It does not have to be advanced, just enough to stretch my muscles in, so to speak.

As a side note I’m considering the possibilities of writing a story entirely composed out of limericks. I cannot tell if this is related to any projects, but I’m neither confirming or denying anything.

And then things went Unreal again

Just about to start the next course in school, namely Leveldesign in which we will use UDK once again. For the whole level-building part I’m not very worried as I’ve worked some with that before, but we are going to start coding in it now, which scares the living daylights out of me!

UDK can be described as the dragon of game engines: Immensly powerful, but if you try to bend it to your will chances are high that things will go bad. It is a mountain of code they provide for you, and it works good as long as you do what they want you to do with it, but when you start to dig around in it yourself said mountain often collapses atop of your head.

Perhaps I’m just painting the monster more horrible than it really is, we will see tomorrow.

 

Speaking of painting I have finally gotten myself to buy a Wacom tablet which I’ve been messing around with a little. I still can’t draw anything worth a damn, but it is really fun to use.  Other than that there is not much to say. Rock on!

Over and out!

Telling a story without words

How do you do that?

Do you use music, pictures or something else?

That is what I decided to focus on during this course and now we are already halfway through the project time!

The game itself turned out to be a fairly simple 2D sidescroller, with focus on storytelling rather that fancy mechanics and I figure I have the basics for all the mechanics finished now. I do, however, need to catch my graphics-guy so that we can storyboard the cinematic-ish sequences we have planned so I know how I will have to code them, aside from poking him about my much awaited graphics for the game itself.

As a side-note: The game is pretty laggy, I need to look that up.

 

Applied story design

New course up and running with new tasks to perform and games to create. I personally love story-design deeply and it is my goal, at least for the time being, to become a professional story-designer at some point.

 

Sadly, the task itself did not fit well together with my glorious ambitions to write my way to world domination. We were asked to create a game and select something special we wanted to focus on during the course and I foolishly said that I wanted to experiment with telling a story without using words.

Yes, that is probably the most overused “Outside the box”-thinking in the indie-games industry. I am most displeased with my decision and sincerly wish that I would have thought of something better.

But the deed is done and the task is still to be completed and while I do have a story to create a game around I am not at all pleased with it as it can best be described as something just slightly more interactive than a slideshow…

It will probably be made in the Wintermute engine as I have no time to experiment with new ones, indecision and general artistic depression have hampered my work a good bit, but simple as the result might become it will hopefully good enough to pass for a game.

 

Speaking of games I have yet to aquire the download link for my five week project, but I might have a side project coming up: a classically styled pixel game in GameMaker. I hope the simple design will allow us to work more on the content rather than the looks, “us” being me an a friend who will be named as soon as I’m sure the project will actually take flight, and also saving us time in creating it as we only have finite free time.

 

Speaking of nothing I have recently aquired Space Marine and Mortal Kombat for my Xbox 360 and I consider starting to make game reviews on my website. Yay or nay? We’ll see what I decide on.

 

Over and out!

 

Okay, me, challenge accepted

So people, or rather the one guy actually following my site, might have noticed that I missed updating last Sunday(and perhaps even more times than that), but to my defence I’ve been both sick and busy.

We have been working, as part of a scool assignment, with a company to produce a koncept which we were to pitch for said company and let me tell you this: It was bloody horrible. Not the koncept and pitch themselves, but rather the cooperation with the company, which I due to my general urge to rant will leave unnamed in this post.

Out contact person could not go on for a full sentence without contradicting herself and every time we presented ideas she shot them down instead of providing feedback or additional ideas like she were supposed to. What makes it worse is that she decided to put her vacation on the day of us pitching, meaning we will have to pitch again to see if we won or not. Note the fact that she’s known about the whole thing since some time during the summer so it couldn’t be that hard to plan around, which I find extremely respectless of her.

 

Ok, so enough with the whining then.

Still haven’t managed to find a link for my five-week project yet but I have talked to Mattias Persson with whom I worked together with on it. Expect a link to be fired up sometime soon.

 

I’m also trying to get back into the Unity-engine, let us see how that goes.

 

Over and out!

Revving the engines

Okay, so I have been pretty much entirely gone from the site for God knows how long. But do not fret, change is coming!  From this day forward I will try to do regular updates every Sunday, and even more once I start working on some new project. You might also have noticed the brand new Articles section, which is were I will post anything I write down that can be related to games.

So please, bear with me ; )

Meanwhile you can enjoy another screenshot from our old five-week project, I’ll see if I can find a download link for the game itself.

Over and out!

Curse me slow arse!

I’ve done several things since I last posted and I assure you, they will be posted here sooner or later. Summer break is here now so hopefully I will get some time, and more preferably: motivation, to update the site.
Wish me luck with that.

Over and out!

Dang it

My Flash-project is getting postponed, so is the work on getting the Unity-project playable in the web browser because I got a new task to do. This time we have story design and the project is being made in Wintermute.

I have managed to catch a graphics guy in my web of lies(mwah hah haa) so at least it will look decent!

I’ll throw something up on the site that is related to it as soon as I can.